Alliance Warfare Npc Attack

The virtual galaxy of New Eden is under siege, and no one knows why.On Wednesday afternoon, thousands of players across the lawless regions of null-sec space, where EVE Online's fabled player-created empires battle for supremacy, were ambushed by fleets belonging to a mysterious non-player faction known as Drifters. While hostile NPC factions have always been in EVE Online, they've never posed a collective threat to its entire playerbase.

There was no warning or hint that it was going to happen.' RhivreI've reached out to several sources, but the full extent of the Drifter invasion is still unclear—as is the extent of the damage so far. What we do know is that almost all of EVE Online's biggest factions, like The Imperium and TEST Alliance, have had their home stations sieged by Drifter fleets, each numbering in the hundreds, while smaller Drifter squads are ambushing anyone travelling through nearby systems. It's chaos, and EVE Online pilots are scrambling to respond.' It very much caught everyone by surprise,' an EVE player named Rhivre tells me. 'There was no warning or hint that it was going to happen, then suddenly reports came in from all across null-sec about structures being shot at.' Not aloneAt 2:44 pm EST, members of TEST Alliance, one of EVE Online's largest and most storied player empires, received an automated warning message:'BOTmadmin: via notifybot Structure attacked: unknown 499 Pharolux Cyno Beacon 94.60/100.00/100.00B0RT in BY-MSY Esoteria by (Vigilant Tyrannos) Artemis Tyrannos @ 2019-06-26T18:43:00Z a minute ago'This message was the first sign that something was very wrong, TEST's head diplomat tells me.

His name is Dran, and he was logged in when the invasion first begun. As he explains, some of the automated warnings that began pouring in were 'undocumented garbage' that couldn't be deciphered because TEST's player-programmed tools weren't designed to respond to attacks from computer-controlled forces. But one thing was clear: One of TEST's massive starbases was under attack.But from who?Players in the vicinity of the BY-MSY star system in TEST's home region of Esoteria were quickly able to confirm what was happening.

As they warped to the besieged citadel starbase, a fleet of nearly 100 Drifter battleships unleashed volley after volley against its shields. Dran's first suspicion was sabotage.(Image credit: CCP Games)As TEST scrambled to muster its pilots into action, reports quickly spread that attacks were happening elsewhere in the null-sec regions of New Eden.

Chinese alliance Fraternity had at least one of their own starbases sieged, while against a rival empire so it could quickly retreat home and mount a defense of its own stations. Meanwhile, Pandemic Horde had a special structure known as a jump bridge outright destroyed. More and more reports are coming in by the hour, leading to an unprecedented ceasefire between all of EVE Online's warring alliances as they focus on defense.Until yesterday, Drifters behaved like most of EVE Online's non-player factions—but with a few improvements that make them significantly more deadly. For one, Drifters will follow you through a star system if you provoke them and try to run away. As Dran explains, players quickly learned to exploit this behavior by attacking a group of Drifters and running for the safety of a nearby starbase. The Drifters would give chase and effectively walk into an ambush as the player could then use the starbase's defenses to easily tear them to shreds.It was possible to 'farm' the Drifters this way, but that also came at a risk.

Ancient Warfare NPC's attack other players My friend has a modded server (1.12), and on my request he added Ancient Warfare. I spawned a warrior/soldier NPC, but he started to attack my friend. Alliance Points can be earned by killing players, healing players, capturing keeps and resources, defending keeps and resources, and from alliance mission boards. As of Update 18 ( Summerset Chapter ), AP distribution for objectives in Cyrodiil has changed.

If you drew the Drifters to a starbase and left them there, they'd slowly chew through its shields—though it would theoretically take hours given how small Drifter fleets typically are.We didn't set anything up knowing that at any point with no warning NPCs would materialize and blow everything up. DranSo when Dran saw a fleet of a hundred Drifters obliterating their citadel starbase in BY-MSY, he immediately suspected someone was trying to sabotage TEST from the inside using some kind of unknown strategy to gather such an enormous Drifter fleet. 'I wasted at least an hour going through all our gunner access lists to find a spy that didn't exist,' he says.As more and more red alerts came in from TEST starbases throughout the region, it quickly became clear that this was beyond the scope of a saboteur exploiting a game mechanic.

Dran tells me that within a period of 12 hours, over 38 TEST starbases were hit by Drifter fleets, though none were outright destroyed because EVE Online's complex siege systems are broken into separate phases.Large player-created structures effectively have three health bars, and each time one is depleted there is an invulnerability window to give each side a chance to regroup and plan for the next battle. That ended up being the saving grace for TEST—and every other major alliance in EVE.Even though TEST's fleet commanders were eventually able to marshall defensive fleets capable of destroying the Drifters, Dran says there were simply too many battles happening at once to defend everything.

'How do you recognize the threat, ping an alliance, get a fleet of 30 to 50 dudes, ship up, undock, fly even two to three systems over, and engage a fleet in 14 minutes?' 'And that's assuming you get the notification instantly. We got ours a minute after it started, and then did that for 12 hours straight.' And what's worse, no one knows when this will end, or even why this is happening—except the developers at CCP Games, and they aren't talking.But the Drifters are striking so hard and fast, starbases are frequently being put into their invulnerability windows far more quickly than thought possible. Normally, sieges in EVE Online can take up to 12 hours or more, but these Drifters are so powerful they're tearing through defenses in a matter of minutes.Meanwhile, players travelling through null-sec space are frequently being waylaid by smaller gangs of Drifters who quickly obliterate their ships and everything in its cargo bay. One particularly painful loss was a, costing its pilot more than 16 billion ISK, EVE's in-game currency (this roughly translated to $150 since you can buy ISK in-game).The Drifters are even attacking pilots' escape pods, which are automatically jettisoned from a destroyed ship so that players can retreat to safety.

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Losing your pod means respawning at a medical bay that could be on the other side of the galaxy. Until yesterday, Drifters would only target and destroy your pod if provoked, but now they're destroying them regardless—breaking all of EVE Online's rules.

Apocalypse nowWhile writing this, all of null-sec space in New Eden is still under constant assault. For TEST and Dran, it's been all hands on deck. He's only managed to get a bit of sleep in between helping coordinate defenses and his regular diplomatic duties—not to mention juggling a full-time job. 'It's stressful, man.' While the EVE Online subreddit seems to be soaking in the chaos and carnage, those in leadership positions like Dran are understandably at the end of their rope.

'Don't get me wrong, the balls it would have taken to set this mechanic on the game intentionally, I applaud it,' he says. 'The game needs more snowglobe shaking.'

Drifters besieging a player-owned citadel. (Image credit: The Greybill)But at the same time, years of effort by tens of thousands of players is collectively at risk.' If another player comes by and knocks down our sandcastle that's one thing,' Dran adds. 'Those risks are understood and part of the sandbox. We set up full well knowing the risks, and are prepared to fight anyone for our right to be here. We didn't set anything up knowing that at any point with no warning NPCs would materialize and blow everything up. NPCs don't sleep, they don't get tired, they don't have to wake people up or take off work to show up for a timer.

They just exist one second, shoot, and then despawn. EVE is supposed to be a sandbox driven by human interaction and intrigue. This just feels contrived.' The leader of The Imperium, a man known as The Mittani, is especially annoyed with the invasion. 'The Imperium was in the midst of prosecuting a war involving tens of thousands of real players,' he says.

'We are annoyed that we have had to stop our player vs player warfare and grind through what amounts to World of Warcraft-style raid content, but we have already broken down how the Drifter AI works and have successfully defended all of our structures thus far. I look forward to going back to real player vs player content, which is why I quit WoW for EVE in the first place.' But right now there is no end in sight, and CCP Games is refusing to acknowledge or explain anything. 'We reached out to CCP employees, anyone we thought might know what was going on,' Dran explains.

'We couldn't even get confirmation that this wasn't a bug, or that it was a player or that there was some intended counterplay. At the time of publishing this story, CCP Games hasn't even acknowledged that half of EVE Online is actively on fire. That initially led many to believe this was all some kind of horrific accident or bug, but now the consensus is that this invasion was planned. After all, EVE Online's current expansion is called, well, Invasion. But because major shifts in EVE Online's delicate ecosystem have always been communicated months or years in advance, no one expected this.I reached out to CCP Games personally, and a spokesperson said they 'reached out to the Drifters for comment, but they rejected our hailing frequencies.'

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(Image credit: CCP Games)CCP did say, however, that it 'intercepted' the above image, which is a map of EVE Online's different player-alliances. It hints that the Drifters (and, by extension, CCP Games) might not stop until all of EVE Online's null-sec territory has been wrested from the hands of its players.If that's the case, EVE Online could be headed for its most dramatic upheaval in the 16 years since it was first launched. It's nearly been a full day since the invasion started, and Dran and the other players I've spoken to are confused, frustrated, and shaken.

They've spent years building and protecting their empires, and now CCP seems poised to burn everything down.What will happen next is anyone's guess.

Blizzard's increasing the bonus provided by the buff to 30% for the Alliance in Tides of Vengeance to incentivize War Mode.The bonus increase was first spotted by redditor in. The player also provided the following screenshot, where now increases Artifact Power, War Resources, and Gold rewards from world quest by a whopping 30%.In the with Game Director Ion Hazzikostas on War Mode, we learned that Blizzard was looking for ways to make War Mode more rewarding for the less-represented faction. According to him, Alliance players had a rough start with War Mode and opted out. Do you plan to turn on War Mode to make use of the buff?

Let us know in the comments! So now we will have more Alliance than Horde.If players will find the incentives very pleasing then yes, there will be heluva lots of Alliance players switching on War mode.

But my prediction is that it's not gonna happen - there will be some more Alliance, but it will still not fully correct the faction imbalance. Some folks may roll bakc to their Alliance characters to try out the other side's story, but in general if your main is in a Horde guild, you won't choose to play on the other side for a long period of time. 10% is actually a nice bonus already and I don't think that just raising it slightly will motivate players who don't want to deal with the griefing, to change their mind.

Raising it even further however, will most likely just disencourage the other faction from joining war mode, as getting only a fraction of the reward your opponent gets must fell pretty bad and unfair as well.So all in all I do not believe that fiddling with the numbers will yield too much of a positive result. But hey, you got to try something. I read the title and first had to check if it's not first of april. But yeah probably it's not just Alliance and more the less represented faction. But the longer i think about it.if i have a look at all the design decision Blizzard took so fare for BFA.no, its definitly just for Alliance! 😄I think i won't turn it on, even if the bonus would be higher. I don't get it, what's the point to raise a bonus on something we (or let it be just me) don't need?

Do i need more war-ressources? - Nope thx, even without warmode i got enough for all the stuff i need to spend it on. Do i need more XP? - No sir, don't want to level an alt (i already did). Do i need more Azerite? - Well no, there is no big difference if i got a inner trait or not.Perhaps i'll give it a try at that point where i can fly back to my corpse and don't have to walk the whole creepy way back. It seems like a very poor balancing design regardless whether the buff is for the alliance or whatever faction is a minority.

Blizz want to reward players for what, simply being outnumbered? Wow that wi ll definitely make people feel good about themselves (not really.) And yes, it's going to incentivize long-standing horde players to switch to alliance (lol no.) Short term Band-Aid fixes are sometimes incredibly important.Blizzard has been trying a few different things to get people to switch back to Alliance. Making the Top 100 Mythic Raid Achievements Faction Based was very smart.

That adds an incentive for top 500 horde guilds to switch to Alliance because their World 300 kill would be a top 50 Alliance kill.If giving Alliance a Rep / Gold / XP boost for Warmode increases the Alliance Warmode participation by even 10-15% it is worth it. I have 4 Horde Toons at 120 and 1 Alliance Toon at 120. My Alliance toon has Warmode on and ever time I play him (a rogue) I have a super fun time ganking Horde doing their World Quests; I got The Horde Slayer achievement / title a few weeks back.Playing my 4 Horde Toons I see an Alliance with Warmode on maybe once every couple of days.

I'm all for an incentive that gives Alliance more reason to use Warmode. So now we will have more Alliance than Horde.I mean it's way more efficient than fixing the current sharding issues right?This isn't going to happen, Alliance currently has less players than Horde (around 43% of max level-characters are Alliance, this number also includes alts, so might be even less if some of these people's main is on the Horde side) and after few months of expansion, there are less people doing WQs now. It doesn't matter for majority of casual players, however higher tiers of raiding and pvp are mostly dead on Alliance, so that massive community who would turn war mode on simply isn't there.Anyway, I am of opinion that such bonus shouldn't exist in a first place. The only incentive should have been, like back in the day, just for fun to do world pvp. Maybe add some objectives in zones to fight for, like TBC had.Edited November 22, 2018 by Arcling. I main a blood dk, if I'm not in a team 2 rogues can solo kill me with out issue with stuns and incaps. Unholy is a god awful design with terrible output and can be CC'd through any burst and they have no survivability.

Frost is worse. Turning on war mode with out a team will never happen until there is some serious class balance.They want people to go ally? Make some GD proper racials for ally. All of horde racials are better for pvp and some more so for pve. I distinctly remember a team running 5 blood elfs so they could have 5 aoe silences back to back and in pve that's bloody broken.

They broke every alliance racial this expac including dwarfs. Removes all poisons, curses, diseases, and magic? I'm freakin lucky if it removes half of them if that!Any one who seriously pvp's is most likely horde simply because ALL of their racials are geared towards pvp where as ally has none now that they broke human racial to the point its non existent, and a good portion of horde racials are are just hands down better in pve. There has been imbalanced pvp since launch.If Blizz wanted to fix it, the first thing they’d do is just snuff the racials.Period. Done, gone, bye.The 2nd step would be making it so that when you engage another player, your stats/gear/etc go to a standard fixed value, level 20 or 120, so it’s an even gank free play experience.

No 120’s camping 35’s, because a 35 could kick your.filtered. if he’s got skills.

Same way a level 30 can whoop a level 150 in Halo. Even playing field, with skill being the determining factor, not gear.

Alliance Warfare Npc AttackAlliance Warfare Npc Attack

Something similar to this is already in place in BG’s when you’re 22 instead of 29.Thats what hat I think you’re going to see in the future. I'm going to assume the buff goes to the faction that is out numbered rather than just the Alliance (simply because despite what people on main US realms think there are other regions with different faction balance) but I still think it's a stupid change. War-mode is optional and the rewards shouldn't be the reason your in it. You should be in it because you like WPVP and there is engaging content for it, which the game currently lacks.Now the incursions in 8.1 which funnel people towards different points have the potential to add addition content to world PvP but again it shouldn't be about the rewards, in fact I don't think the 10% should even exist, let alone the 30%.

The rewards just force people who have zero interest in WPVP but need those rewards for their chosen gameplay, such as raiding or M+, to engage in it, and those people do it in large groups to maximise time invested.No, War-mode is a good idea and it sure beats the.filtered. out of PvP Servers, but frankly until they get the balancing tech right it wont be good, no matter the rewards. We have some more hotfixes today, with Ny'alotha getting further tuning, and Operation mechagon also getting tweaked slightly, with the PvP Heart of Darkess essence getting a fix as well.April 21st and 22nd (source)Dungeons and RaidsOperation: MechagonK.U.-J.O.K.U.-J.O. Revendreth has been enabled for testing on Shadowlands Alpha today along with the Halls of Atonement Dungeon, so we've explored the zone, and here are some screenshots.Revendreth is home to the Venthyr Covenant in the Shadowlands expansion.

The first raid of Shadowlands (Castle Nathria) and the Halls of Atonement dungeon are both situated here.The inhabitants are mostly vampires, and they are currently hot Allied Race material for Shadowlands.Revendreth is right now available for testing through templates at level 57. This week's Shadowlands Alpha 9.0.1 Build 34137 added the Shadowlands world map to the game. We also look at maps of the new zones in more detail.Shadowlands World MapHere is the world map of Shadowlands. Oribos is the main hub of the expansion for both factions. The individual zones are separated from each other, which leaves room for discussion. We may see a Shadowlands Teleportation Hub similar to what we had back in Legion on Argus, or we'll be porting in and out of the new zones from Oribos and each zone will have flying enabled.For comparison, below we have the Shadowlands map showcased at BlizzCon 2019.Shadowlands is comprised of five zones: Ardenweald, Bastion, Maldraxxus, Revendreth, and the Maw, and next, we're looking at the five maps of the zones.

We have some updates to the Tower of the Damned on the alpha today, as mounting has been disabled, priests get some better anima powers, the Tarrague has been buffed and more!Torghast (source)With this week’s update to the Shadowlands Alpha, testers will encounter a number of changes to Torghast:Mounting has been disabled everywhere in Torghast.Developers’ notes: This was a bug. We apologize for any misunderstanding it introduced. Our goal is for Maw Powers that grant movement abilities to be powerful, valuable choices. We feel that this is the way to continue building interest in moving around the space efficiently.Priest Anima Powers which previously only affected Flash Heal now also affect Shadowmend.